I finally got to start texturing her. I've gotten most of the base texture work done (diffuse, normal maps, spec, gloss. I still need to do the SSS and fresnal maps). So once all the base work is done it's onto cleaning up the maps as they are quite dirty and rough at this stage (especially the normal maps), as well as start refining the diffuse as it's still quite flat at the moment and needs quite a bit more detail. I'm also undecided on her tattoo...
I've mostly been concentrating on her hair at the moment. I'm redoing all the geometry for it from scratch. It took me a while to figure out a texturing technique that I was happy with (perhaps more on that later).
I've only done about a fifth of the hair so far, so as you can see the back or the hair is missing, making her look flat headed.
Click on the image below for a closer look... |