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See my Linkedin profile. View the films I've worked on at IMDB
 
SKILLS
 

3D / 2D Artist - 15 years professional experience.
Low and High Polygon Modelling, Sculpting and Texturing, Concept Art, Fine Art, Illustration, Graphic Design (print, web and multimedia).

 
EXPERIENCE
 

Texture Artist, Cinesite
June 2009 to date

John Carter of Mars (2012)

 
 
Freelance Character Artist, Slide London
May 2010 to June 2010

Character modelling, sculpting and texturing for AAA platform holder project.
 
 

Texture Artist, MPC
September 2009 to April 2010

Harry Potter and the Deathly Hallows: Part I (2010)
Vehicle and digi-double texture painting.

Clash Of The Titans (2010)
Photo realistic environment and prop texturing.

Prince Of Persia - The Sands of Time (2010)

Photo realistic environment texturing.

Robin Hood (2010)
Crowd texturing.

 
SHIPPED TITLES
 
 

Character Artist, Endrant Studios
September 2008 to August 2009

• Wolfenstein (Activision).

Learned ID Tech 4. Worked with and created shaders/materials, scripts and skins. Cleaned up characters, weapons, etc. that were provided by Raven. Created assets for the game as well optimised models and textures from Wolfenstein single-player. Helped out on environment material and texture optimisation. Created some elements of the HUD and UI.

 
 

Character Artist, Eurocom Entertainment
August 2004 to September 2008

G-Force (Disney).

Main job functions:Low polygon modelling, texturing and optimsation of characters to meet PS2 spec.

007 - Quantum Of Solace (PS2) (Activision).

Functioning in a senior character artist capacity as I had to take over some of the lead artist's. Creating likenesses of real-world actors in short turn around times.

PS3 project (Sony Entertainment).

High and low polygon modelling, sculpting and texturing of characters, animals, and some weapons/items. Cleaning up of blend-shapes/morph targets that the animators didn’t have time to complete. Helped other artists with 3D Studio Max.

Ice Age 2 the Meltdown (20th Century Fox), Environment Artist

Batman Begins (EA), Environment Artist

 
 

I-Imagine Interactive
November 2002 to June 2004

3D Artist and Texture Artist, working on several platforms, including XBox, Playstation 2 and Gamecube.

 
 

Digital Mushroom Productions
June 2002 to November 2002

Contract 3D Modeller/Animator and Designer.

 
 

Substance Multimedia (Self Employed)
2000 – 2002

Ran my own business for 2 ½ years.

 
 

PACA
2000

3D Studio Max Instructor.

 
 
Snappy Printers
1998 – 2000

Senior Graphic Designer to Advertising & Printing Company.
 
 
Freelance Artist
1995 – 1997
 
EDUCATION
 

1997 Degree Fine Arts (Technikon Pretoria)
Pass with Distinction: Art of Drawing – Major

1992 - 1994 Diploma Fine Arts (Technikon Pretoria)
Pass with Distinction: History of Art, Painting – Major

 
SOFTWARE
 
3D: 3D Studio Max, Character Studio, ZBrush, Mudbox, Maya, Body Paint 3D.
2D: Photoshop, Sketchbook Pro, Artrage, Corel Draw, Freehand.
Game Engines: Unreal Engine 3, ID Tech 4, Renderware.
Other:
Perforce, Hansoft, Dreamweaver, After Effects, Flash, Premiere.
 
 
All work © Copyright 1996-2010 Gary Newman unless otherwise stated.