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Work In Progress Three Dimensional Work Two Dimensional Work Basement
 
SKILLS
 

3D/2D Artist & Designer - 15 years professional experience.

3D: Low and High polygon Modelling and Sculpting.
2D: Texturing. Concept Art. Fine Art. Illustration. Graphic Design (print, web and multimedia).

 
EXPERIENCE
 

09/09 - To Date MPC - VFX Artist

Harry Potter and the Deathly Hallows: Part I (2010)

Clash Of The Titans (2010)
Environment texture painting.

Prince Of Persia - The Sands of Time (2010)

Environment texture painting.

Robin Hood (2010)
Crowd texture cleanup.

 
SHIPPED TITLES
 
 

09/08 – 08/09 Endrant Studios - Character Artist

Character Artist: Wolfenstein (Activision).

Main job functions:Learned ID Tech 4. Worked with and created shaders/materials, scripts and skins. Cleaned up characters, weapons, etc. that were provided by Raven. Created assets for the game as well optimised models and textures from Wolfenstein single-player. Helped out on environment material and texture optimisation. Created some elements of the HUD and UI.

08/04 – 09/08 Eurocom Entertainment - Character Artist

Character Artist: G-Force (Disney).

Main job functions:Low polygon modelling, texturing and optimsation of characters to meet PS2 spec.

Character Artist: 007 - Quantum Of Solace (PS2) (Activision).

Main job functions:Low polygon modelling and texturing of main characters to meet PS2 spec. Creating likenesses of real-world actors in short turn around times. Was functioning in a senior character artist capacity (unoficially) as I had to take over some of lead artist's duties as well as help out less experienced artists.

Character Artist: 2 years on a cancelled AAA PS3 project (Sony Entertainment).
Main job functions: High and low polygon modelling, sculpting and texturing of characters, animals, and some weapons/items. Cleaning up of blend-shapes/morph targets that the animators didn’t have time to complete. Helped other artists with 3D Studio Max.

Environment Artist: Ice Age 2 the Meltdown (20th Century Fox).

Environment Artist: Batman Begins (EA).

11/02 - 6/04 I-Imagine Interactive
3D Artist and Texture Artist, working on several platforms, including XBox, Playstation 2 and Gamecube.

05/02 - 11/02 Digital Mushroom Productions
Contract 3D Animator and Designer to Multimedia Production Company.

2000 - 2002 Substance Multimedia (Self Employed)
Ran my own business for 2 ½ years with 2 partners.

2000 PACA
3D Studio Max Instructor.

1998 – 2000 Snappy Printers
Senior Graphic Designer to Advertising & Printing Company.

1996 - 1997 Freelance Artist/Graphic Artist

 
EDUCATION
 

1997 Degree Fine Arts (Technikon Pretoria)
Pass with Distinction: Art of Drawing – Major

1992 - 1994 Diploma Fine Arts (Technikon Pretoria)
Pass with Distinction: History of Art, Painting – Major

 
SOFTWARE
 
3D: 3D Studio Max, Character Studio, ZBrush, Mudbox, Maya, Body Paint 3D.
Game Engines: Unreal Engine 3, ID Tech 4, Renderware.
2D: Photoshop, Sketchbook Pro, Artrage, Corel Draw, Freehand.
Other: Perforce, Hansoft, Dreamweaver, After Effects, Flash, Premiere.
 
 
 
All work © Copyright 1996-2009 Gary Newman unless otherwise stated.