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Here is a small selection of my professional work from the past few years - most recently the work I have done as a VFX texture artist on various films.
 
2010 - 2011
 
John Carter (2012)
Currently in production. Coming 2012
 
Please note: These stills were taken from the 2 1080p HD trailers and the various TV spots found on YouYube and Yahoo Movies (better quality stills will be added when available).
 
Watch the trailer
 
 
2009 - 2010
 
Harry Potter and the Deathly Hallows: Part 1 (2010)
I did all the texture work on the caravan below as well as the texturing for Kingsley - he's the guy on the back of the Thestral .
 
 
 
 
 
Clash OF The Titans (2010)
Most of the work that I did was on the City of Argos buildings and some props along with some environment work. Unfortunately I did not work on any of the characters in the film.
 
 
 
 
 
Prince OF Persia - The Sands of Time (2010)
I worked on a lot of the displacement on the two large towers in this shot. All of the displacement that I did was done by hand.
 
 
 
 
Robin Hood (2010)
I mostly did texture clean-up work on the crowd army.
 
Please note: These stills were taken from the 1080p HD trailer.
 
 
 
2008 - 2009
 
Wolfenstein (multi-player) (XBox 360, PS3, PC)

Much of what I did on Wolfenstein was cleanup and more technical related work within the engine tech: such as creation of  shaders, scripts, skins, setting up weapons, creating character blood skins and textures, etc. and some world optimisation, as much of the work was already provided by Raven. There was some character work which I unfortunately don't have and other work that was removed as the game went through various changes.
 
 
 
 
The above work is copyright of id Software, Activision and Endrant Studios.
 
 
007 - Quantum of Solace (PS2)
Description: A very small amount of the work that I did on the PS2 version of the game. I handled all the NPC characters as well as many of the enemy characters and civilians.

All screen grabs from within 3D Studio Max.
 
 
 
 
Cancelled Project
Description: A tiny amount of the work that I did between 2006 and early 2008 on a cancelled project.

All screen grabs from within 3D Studio Max.
 
   
 
 
All work © Copyright 1996-2010 Gary Newman unless otherwise stated.