Please note that some of the newer images are quite large in size and might take longer to load on slower internet connections.
2010 - 2011
Punk Girl
Poly count: 20496 (tris) - including bat
Textures: 1x4096 , Bat 1x512 (Diffuse, Normal map, Specular & SSS)
Description: Real-time character rendered in Marmoset Toolbag
ZBrush Doodles and Sculpts
2009
ZBrush Doodles and Sculpts
2007 - 2008
ZBrush Doodles and Sculpts
Zombie Girl (Living Dead Girl 1)
Poly count: 8631 (tris) - excluding base
Textures: 1x 2048x2048 (Diffuse, Normal map & Specular)
Description: Number 1 in part of my Living Dead Girl series.
Zombie Girl (Living Dead Girl 1) - Clean Version
Description: I quite like the clean version of this character (before she was turned into the zombie girl above). For the final zombie version I removed most of the torso underneath the nighty.
I also received a Daily Deviation at Deviant art for the clean version in nighty below: Daily Deviation
Female Vampire Bust (Living Dead Girl 2)
Poly count: 4038 (tris)
Textures: Skin 1024x1204, hair 1024x512
Description: Number 2 in part of my Living Dead Girl series.
2006
Hitchhiker Girl
Poly count: 7596 (excludes base)
Textures: Multiple (largest 1024x1024)
Description: My first normal-mapped model :o)
2004
Honeysuckle Hotel and Strip Club
Poly count: 8802 (Includes props)
Textures: Multiple
Description: This piece is what got me the work at Eurocom.