Please note that some of the newer images are quite large in size and might take longer to view on slower internet connections.
2007 - 2008
Zombie Girl (Living Dead Girl 1)
Poly count: 8631 (tris) - excluding base
Textures: 1x 2048x2048 (Diffuse, Normal map & Specular)
Description: Number 1 in part of my Living Dead Girl series.
Zombie Girl (Living Dead Girl 1) - Clean Version
Description: I quite like the clean version of this character (before she was turned into the zombie girl above). For the final zombie version I removed most of the torso underneath the nighty.
Female Vampire Bust (Living Dead Girl 2)
Poly count: 4038 (tris)
Textures: Skin 1024x1204, hair 1024x512
Description: Number 2 in part of my Living Dead Girl series.
2006
Hitchhiker Girl
Poly count: 7596 (excludes base)
Textures: Multiple (largest 1024x1024)
Description: My first normal-mapped model :o)
2004
Honeysuckle Hotel and Strip Club
Poly count: 8802 (Includes props)
Textures: Multiple
Description: This piece is what got me the work at Eurocom.
Ashley (Zombie Chronicles)
Poly count: character 8269
Textures: 1 x 1024x1024, 1x 1024x512 (embedded alphas)
2003
Sideshow Character ~ Vajna
Poly count: character 3914, knife 78, scene 1278
Textures: 2 x 512x512 (excluding scene)
Description: Made for the CG Talk Sideshow Character Competition.